Creating a simple roblox feedback system script for players

If you're tired of guessing what your players want, adding a roblox feedback system script to your project is probably the smartest move you can make right now. There's nothing more frustrating than seeing your player count drop and having absolutely no idea why. Maybe a jump is too hard, or maybe a shop item is way too expensive, but you won't know unless they can tell you.

Most developers wait until they're "finished" with a game to start caring about what people think, but that's a mistake. You want that direct line of communication open from day one. I've found that players actually enjoy being heard; it makes them feel like they're part of the development process rather than just some random user.

Why every game needs a dedicated feedback script

Running a game on Roblox is basically a constant cycle of breaking things and fixing them. You can spend five hours testing a new feature by yourself, but the second ten real players jump in, they'll find a way to break it in thirty seconds. A roblox feedback system script acts as your eyes and ears when you aren't actively looking at the server logs.

It's also about building a community. When a player takes the time to write out a suggestion and realizes you actually read it—or better yet, implemented it—they become a fan for life. It turns a casual visitor into a loyal player. Plus, it saves you the headache of scouring through your group wall or trying to catch messages in the game chat which move way too fast to keep track of.

Designing a simple UI for your feedback system

Before we even touch the code, you need to think about how the player is going to interact with this. You don't want a massive, ugly window taking up the whole screen. A small "Feedback" button in the corner of the HUD is usually plenty. When they click it, a clean menu should pop up with a TextBox for their message and a "Send" button.

I usually suggest keeping it as simple as possible. Don't ask for their age, their favorite color, and a five-paragraph essay. Just give them a box to type in and a way to submit it. If the UI is too clunky, people just won't use it. You want to reduce the friction between them having a thought and you receiving that thought.

Setting up the roblox feedback system script logic

Now, for the actual mechanics. You can't just have a script on the client (the player's side) sending data directly to your database or a webhook. That's a huge security risk. Instead, your roblox feedback system script needs to use a RemoteEvent.

The flow is pretty straightforward: 1. The player types their feedback into the TextBox. 2. They click "Submit." 3. The LocalScript fires a RemoteEvent, passing the text string along. 4. A Script on the server receives that event. 5. The server-side script checks if the text is okay and then sends it to wherever you store your feedback.

This structure is vital because it allows the server to act as a gatekeeper. You can check how often a player is sending feedback to prevent spam, and you can make sure the message isn't empty before you try to process it.

The importance of text filtering

This is the part where a lot of new developers get into trouble with Roblox moderation. If you are taking text from a player and showing it to other players, or even just sending it to an external site like Discord, you must use Roblox's filtering service. Even though you're the one reading the feedback, Roblox's rules are pretty strict about handling user-generated content.

Using TextService to filter the message on the server is a non-negotiable step. It's better to have a few hashtags in your feedback logs than to have your game taken down because a player decided to type something they shouldn't have. It only takes a few lines of code to implement FilterStringAsync, so don't skip it.

Where to send the feedback data

So, once the server has the message, where does it go? Most people like using Discord webhooks because it's free and easy to set up. You just create a channel, get the webhook URL, and have your roblox feedback system script send a POST request using HttpService.

One thing to keep in mind is that Roblox doesn't allow direct requests to Discord anymore because people were accidentally DDOSing Discord's servers with poorly written scripts. You'll need to use a proxy service like Hyra or your own custom server. It sounds complicated, but it's basically just a middleman that passes the message from Roblox to Discord safely.

If you aren't a fan of Discord, you could also send the data to a Google Sheet or a Trello board. Trello is actually really nice because you can move "Bug Report" cards into a "Fixed" column as you work through them. It's like having a built-in to-do list generated by your own players.

Preventing spam with debounces

You will eventually run into a player who thinks it's funny to click the "Submit" button fifty times in a row. If you don't have a way to stop this, your feedback channel will be ruined, and you might even hit rate limits on whatever service you're using.

To fix this, you need a "debounce" or a cooldown. In your server script, you can keep track of when each player last sent a message. If they try to send another one within, say, five minutes, just send a message back to the client saying, "Please wait before sending more feedback!" It keeps your logs clean and ensures that you're only getting quality reports rather than mindless button mashing.

Making the system feel responsive

Don't just let the feedback disappear into the void. When a player hits send, the UI should change to say "Message Sent!" or something similar. It's a small detail, but it makes the game feel much more polished. If the button just stays there and nothing happens, the player will think the game is broken and probably try to click it again.

You can also add a little sound effect or a brief tweening animation to the UI. These "juice" elements make the experience better for the player. Even though they're giving you a report (which is basically doing work for you), you want that interaction to feel satisfying.

Testing and refining your script

Once you've got your roblox feedback system script running, don't just leave it and forget it. Check your logs regularly. You might find that people are constantly asking for a specific feature that you never even thought of. Or you might notice that a lot of people are reporting the same "glitch" that actually turns out to be a misunderstanding of how a game mechanic works.

This feedback is gold. It's the most direct way to improve your game's retention. If players see that you're actually responding to their feedback and making changes, they'll be way more likely to stick around and even spend Robux in your game. It builds a level of trust that you just can't get any other way.

Wrapping things up

Setting up a roblox feedback system script isn't just about the code; it's about opening a door to your community. It doesn't take much time to set up a basic UI, a RemoteEvent, and a simple webhook connection, but the payoff is massive. You get a better game, happier players, and fewer bugs slipping through the cracks.

So, if you haven't done it yet, go ahead and drop a feedback button into your starter GUI. You'll be surprised at how much you can learn about your own game just by listening to the people who are actually playing it every day. It's one of those small additions that separates a hobby project from a professional-feeling game.